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April 2023 GP32 Conference in Marrakech: A Landmark Gathering in Emulation History

Introduction: A Landmark Event in the GP32 Emulation Community

In 2 April 2023, the GP32 emulation team hosted a landmark conference in Marrakech, Morocco, celebrating GamePark’s GP32 console. This event brought together developers, homebrew enthusiasts, and retro gaming fans from around the world. The GP32, known for its open-source gaming platform, has always attracted a dedicated community of creators and players. With the beautiful city of Marrakech as the backdrop, this event honored the legacy and future of the GP32. For more about GamePark’s history, visit the GP32 Wikipedia page or learn about the GamePark community on GameTechWiki.

The Journey to Marrakech: The GP32 Team’s Commitment

Planning the conference took months, with the GP32 team working hard to ensure this would be a memorable gathering for the entire emulation community. For many team members, it was their first visit to Morocco, and they embraced the city’s vibrant culture. From the bustling medina to the scenic landscapes, Marrakech provided an ideal setting for the event.

The team’s commitment to connecting with the global GP32 community was evident. For those interested in more details on GP32’s global fanbase, the DCEmu UK forums are an excellent resource.

Notable Figures in Attendance: A Star-Studded Event

The conference featured notable figures in emulation, including legendary developers and influential content creators. Here are a few of the most distinguished attendees:

  1. John Carmack – Renowned for his work on Doom and Quake, Carmack discussed the significance of open-source and homebrew development, touching on the GP32’s impact on the indie gaming landscape. For insights on Carmack’s contributions to gaming, check out his Wikipedia page.
  2. Steve Snake – Creator of Kega Fusion, one of the top Sega emulators, Snake spoke about the technical aspects of GP32 emulation and its user-friendly architecture. Read more about Snake’s contributions to emulation on RetroRGB.
  3. David Haywood – A lead developer in the MAME project, Haywood shared insights on MAME’s role in preserving rare consoles. Learn more about MAME’s capabilities on the official MAME website.
  4. James Reiner – Known for his Retro Game Analysis channel on YouTube, Reiner presented on the GP32’s influence within the retro gaming community. for in-depth content on vintage consoles.
  5. Richard Bannister – Bannister, a Mac-native emulator developer, discussed adapting GP32 emulation for macOS.

These speakers discussed their journey, the challenges they faced, and how the GP32 became a platform for innovative indie games.

Keynote Speeches: Celebrating the GP32’s Legacy and Innovations

The conference began with an inspiring keynote by John Carmack, titled “The Legacy of Open-Source Gaming”, where he highlighted the GP32’s role as an early example of open-source gaming. To read about Carmack’s open-source philosophy, see his interview on Ars Technica.

Another notable keynote was delivered by David Haywood, who discussed “MAME’s Role in GP32 Preservation.” Haywood explained the difficulties involved in emulating the GP32’s ARM9 processor, insights which can be further explored in the MAME documentation.

Richard Bannister also shared insights in his speech, “Cross-Platform Emulation Challenges,” discussing his work in bringing GP32 emulation to macOS. For more on cross-platform emulation, check out the RetroArch documentation.

Panel Discussions: Community, Challenges, and Future Vision

Panel 1: The Future of Homebrew Development

Moderated by Steve Snake, this panel featured developers who continue the GP32’s homebrew legacy. They discussed how the GP32’s architecture made it a unique platform for homebrew games. You can learn about some iconic GP32 homebrew titles on Emulator Zone.

Panel 2: Emulation as Digital Preservation

David Haywood led a discussion on emulation as a form of digital preservation, advocating for community-led efforts to keep rare games accessible. Explore the importance of digital preservation on The Internet Archive and the Emulation General Wiki.

Panel 3: Community and Content Creation

James Reiner hosted this discussion on how content creation has revitalized interest in the GP32. He shared his experiences in creating GP32 content for YouTube and encouraged attendees to explore the potential of creating content for retro consoles. Check out Retro Game Analysis on YouTube for more.

Interactive Workshops and Hands-On Demos

Workshops allowed attendees to experiment with emulators like GeePee32 and RetroArch. Emulators such as GeePee32 provide optimized performance for Windows, while RetroArch offers a multi-platform alternative. Attendees used these tools to explore the GP32’s homebrew catalog. For those who missed the conference, you can download GeePee32 from Emulator Zone and RetroArch from their official site.

Attendees also enjoyed live demonstrations of game development using the GamePark SDK, which is available on Archive.org for developers interested in creating GP32 applications.

Conference Success and Impact on the GP32 Community

Feedback from attendees praised the conference for its organization, expertise, and location. Many attendees said it reignited their passion for GP32 emulation, with some launching new GP32-related projects inspired by the event. EmuTalk’s GP32 Forum provides a platform where attendees and fans continue to discuss and share GP32-related content. Check out the forum here.

Conclusion: Looking Forward to the Future of GP32 Emulation

The 2023 GP32 conference in Marrakech brought together the best of the emulation world, celebrating a device that remains a symbol of community-driven innovation. Insights shared by industry veterans highlighted the importance of preserving gaming history and encouraged attendees to contribute to the growing legacy of the GP32.

The GP32’s legacy lives on in the form of community projects, independent games, and dedicated fans who work to keep its history alive. For more resources on getting involved, visit:


Content Tree:

  1. Introduction: A Landmark Event in the GP32 Emulation Community
  2. The Journey to Marrakech: The GP32 Team’s Commitment
  3. Notable Figures in Attendance
  • John Carmack
  • Steve Snake
  • David Haywood
  • James Reiner
  • Richard Bannister
  1. Keynote Speeches
  • “The Legacy of Open-Source Gaming”
  • “MAME’s Role in GP32 Preservation”
  • “Cross-Platform Emulation Challenges”
  1. Panel Discussions
  • Future of Homebrew Development
  • Emulation as Digital Preservation
  • Community and Content Creation
  1. Interactive Workshops and Hands-On Demos
  2. Conference Success and Impact on the GP32 Community
  3. Conclusion

A Journey from Stockholm to Marrakech: The GP32 Team’s Cultural Adventure through the Atlas Mountains


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